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It’s a personal project where I tried to recreate Expedition 33’s combat system.
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An 8 people project. As a programmer I did everything related to the 3C, procedural control rig and some shaders effects
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3 people project.
I was the only programmer.
I used both c++ and blueprints for the game and visual effects.
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2 people project.
I did everything related to the rendering, input management and text system.
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UE5, Unity, DirectX12, OpenGL, Git
C++, C, C#, GLSL
Master degree in Software Engineering
Bachelor degree in Mechanical Engineering
Hi! I'm Roberto Parente, a Mechanical Engineering graduate and currently a master's student in Software Engineering. My passion for video games began in childhood, and when I realized that I wanted to create gaming experiences that can be fond memories for people as some of them are for me, I decided to change University course and start learning on my own to become part of the gaming industry. Throughout university, I've participated in different student teams, gaining valuable experience in teamwork and collaboration. Now, I'm a Game Programmer at Level Up Lab, where I continue to learn new things, but with people that share my passion. My main interests are Graphics Programming and Gameplay Programming, most of my projects are done in C++ or/and in Unreal Engine 5.
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